Wednesday, 18 April 2012

final model

This is my final model as i said previously I have used very simple textures to match my art style. I am pleased with my final result but if i was to go back I would probably model the nose a little differently to fit better in the side view. The textures fit really well with the art style of my model and I am pleased with the result I have achieved.


texture sheet

The texture i have used for my model are very simple yet they all fit really well with the model and the art style that I have chosen even without a lot of detail.


model

from my turnaround i created this model that has no texture yet. The model was difficult to create due to the jackets tail. The bow tie has been left out due to the poly count of my model already being high. The textures should be really simple to match the art style of my turnaround. I looked at the animation, backwater gospel for inspiration in my model. This can be seen with how the mouth and the nose have been modeled.


revised turnaround

For createing my model i returned to my turnaround to edit it so it better fits the brief, the turnaround now makes the character look more humanoid and will be easier to model from in 3ds max.