Wednesday, 14 December 2011

Zombie head unwrap

I unwrapped the head of a zombie to get used to unwrapping. I tend to use the technique of adding the seams in using point to point seam tool. This my first attempt and I used planar to unwrap the head.





In my second attempt I also unwrapped the eyes and teeth. On my first attempt the ears and inner mouth were all in the wrong proportions of the face so I re edited these and made them look the right sizes. I also unwrapped the face using cylindrical unwrapping and also overlapped both the ears seeing as they are the same shape and will both have the same texture. 


Tuesday, 13 December 2011

turnaround

From my design I created this character turnaround to help me when i start to model my character. I used my developed ghost to create the turnaround and this will but shown in my project plan.


character development

I creted a few characters, some my own creation and others preexisting, to work from all various back stories. Their is the devil in disque, crash bandicoot and a ghost.





From these i decided to use the ghost idea but i developed my idea further as it was a bit too simple of a idea for me too use in my character model.


Chracter structures

I created these character structures based on the art style of Christopher Uminga for my work. From these i create a variety of characters.


Moodboard

I created a moodboard looking at different art styles and characters. This is too help me with my character design for my model and will be included in my project plan. From this research i like the general idea's behind Tim Burton's character designs but not necessarily the art style. From this research i can now start to create character sketches.


Wednesday, 30 November 2011

Unwrapping

I used unwrapping to create the texture of a dice on this simple cube.



picture frame

I have created this picture frame in 3DS Max using UVW mapping to add textures to the basic model.



Tuesday, 22 November 2011

Monster

Using a template i created this model by using polys one at a time.


Chair

I made this chair using a simple template, this could do with a bit of work.



Screwdriver

I again used the loft tool with different shapes to create this screwdriver.



Fork

I used the loft, extrude and bridge tools to make a fork shape.




Bananas

I created 2 bananas using the loft tool to change the loft tool. As you can see I have been expanding my use of the tool set in Max.



Skip

I created this skip using the inset and extrude tools.


Robots

I created 2 robots in Max and the differences show how i am progressing with using the simple polygon tools.



Dinosaur

I created a dinosaur using simple edit polygon modifiers and turbosmooth to get used to using 3DS Max.