This is my final model as i said previously I have used very simple textures to match my art style. I am pleased with my final result but if i was to go back I would probably model the nose a little differently to fit better in the side view. The textures fit really well with the art style of my model and I am pleased with the result I have achieved.
Nathan-Clarke-DD1133
This is my Futureworks blog for module DD1133
Wednesday, 18 April 2012
texture sheet
The texture i have used for my model are very simple yet they all fit really well with the model and the art style that I have chosen even without a lot of detail.
model
from my turnaround i created this model that has no texture yet. The model was difficult to create due to the jackets tail. The bow tie has been left out due to the poly count of my model already being high. The textures should be really simple to match the art style of my turnaround. I looked at the animation, backwater gospel for inspiration in my model. This can be seen with how the mouth and the nose have been modeled.
revised turnaround
For createing my model i returned to my turnaround to edit it so it better fits the brief, the turnaround now makes the character look more humanoid and will be easier to model from in 3ds max.
Wednesday, 14 December 2011
Zombie head unwrap
I unwrapped the head of a zombie to get used to unwrapping. I tend to use the technique of adding the seams in using point to point seam tool. This my first attempt and I used planar to unwrap the head.
In my second attempt I also unwrapped the eyes and teeth. On my first attempt the ears and inner mouth were all in the wrong proportions of the face so I re edited these and made them look the right sizes. I also unwrapped the face using cylindrical unwrapping and also overlapped both the ears seeing as they are the same shape and will both have the same texture.
In my second attempt I also unwrapped the eyes and teeth. On my first attempt the ears and inner mouth were all in the wrong proportions of the face so I re edited these and made them look the right sizes. I also unwrapped the face using cylindrical unwrapping and also overlapped both the ears seeing as they are the same shape and will both have the same texture.
Tuesday, 13 December 2011
turnaround
From my design I created this character turnaround to help me when i start to model my character. I used my developed ghost to create the turnaround and this will but shown in my project plan.
character development
I creted a few characters, some my own creation and others preexisting, to work from all various back stories. Their is the devil in disque, crash bandicoot and a ghost.
From these i decided to use the ghost idea but i developed my idea further as it was a bit too simple of a idea for me too use in my character model.
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